![]() ![]() PSB: If you traveled back to 1991 and told your prior self that, in the future, there would be three or four movies and TV shows and animation based on Mortal Kombat… what would have been your reaction, do you think?ĮB: Disbelief. And Mortal Kombat Legends: Snow Blind is a great entry too, and so we’ve really got a lot of stuff cooking. PS5 MORTAL KOMBAT 12 MOVIEPSB: There’s probably not much you can say, but how is the movie sequel coming along? I saw it was reported in the press…ĮB: Well, it’s good, I would say. There have also been things outside of the games that have really expanded its horizon: the movies, the animation, all the merchandising… Everybody’s really just keeping it in the public eye. So I think a persistent new version coming out somewhat regularly has really contributed to it. The graphics obviously have taken dramatic leaps forward. And so there’s always a freshness in terms of the play. They all bring something new to the table, to the fight mechanic that none of the other games had done. If you look at Mortal Kombat 1 or Deadly Alliance, or Mortal Kombat 3, Mortal Kombat 9, Mortal Kombat X… they don’t play the same, they don’t look the same. And we’ve managed to do something new with each game. We didn’t take a break for 10 years and then come back to it. PSB: Sounds like a great book! What is it about Mortal Kombat, in your mind, that’s sustained it for 30 years? What’s the secret?ĮB: The secret, I believe, is just the hard work and the consistent new releases that we do. Every once in a while you remember one of them and you’re like, “Oh, that’s right!” You know? Because it’s been 30 years. Because there are hundreds of stories that have happened over the years. And there’s, you know… I’m certainly entertaining the idea of writing some kind of a book or something like that when I have time. And I’ve been trying to tell those stories on social media, showing some of the videotaping that we had done capturing the actors performing the moves. PS5 MORTAL KOMBAT 12 SERIESAre there any stories about the series that you’ve wanted to tell, but somehow no interviews ever touched upon?ĮB: Definitely there are. PSB: Mortal Kombat co-creator John Tobias recently shared a look at the creation of the game’s famous dragon logo. PSB: And that original Mortal Kombat arcade game came together in less than a year, right? ![]() And with each new thing that we saw, that we put into the game, and seeing people react to it… that just charged us that much more so there was no, there was no stopping us at that point. We were so motivated to do something special. ![]() But at the same time, I don’t think I would have listened to myself back then. PSB: If you could travel back in time and give yourself one piece of advice while you were working on the original Mortal Kombat, what might it be?ĮB: Don’t work so many hours? When you’re in your twenties you have almost unlimited energy. And I think it’s been 20 years since Mortal Kombat: Deadly Alliance, right? I think for the next several years we’re going to be having a round number anniversary for some version or another of Mortal Kombat. They did an amazing job, really elevated Mortal Kombat to a new level of exposure. For instance, 1991 is when we started working on the game, when it was a Van Damme game and all that.Īnd then next year will be the 30th anniversary of Mortal Monday, the marketing campaign Acclaim created. PSB: Are there other anniversaries that you celebrate, outside of the first game’s original arcade release date?ĮB: I certainly celebrate the arcade game release. And we’ve been doing the games pretty consistently, over those 30 years, right? We didn’t stop and take a 10-year break and then come back. I think of my career as different chapters because it’s been so long. The arcade days were like grade school, and the 3D games were, you know, middle school or high school.Īnd now the most recent games - Mortal Kombat 9, MKX, and MK11 - are kind of like college or graduate school. Mortal Kombat is kind of like different forms of school for me now. PSB: With Mortal Kombat turning 30, are you reflecting on your life and how it intersects with the series?ĮB: Not so much of my life, but certainly on my career making games. And so the fact that they’ve stuck with us all this time really invigorates us with each iteration of the game. The biggest surprise for me is that players have come along and stayed with us for so long. I guess that’s probably the closest I can say without revealing too much. PlayStation.Blog: Where does 2022 find Mortal Kombat?Įd Boon: Well, it finds it celebrating 30 years of being around, being in the public eye. ![]()
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